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Gene starwind caster gun
Gene starwind caster gun









gene starwind caster gun
  1. #GENE STARWIND CASTER GUN GENERATOR#
  2. #GENE STARWIND CASTER GUN PLUS#

They did well enough to get by, but weren't going anywhere, until Gene has hired to be bodyguard to a pretty blonde-haired woman. Since that traumatic moment, Gene has been on his own, dreaming of the time he will be able to return to space.Īt some point, he met up with Jim Hawking and the formed Starwind and Hawking Enterprises ("repairs while you wait").

gene starwind caster gun

They were attacked by pirates, and Gene's father placed Gene into an ejection pod, sending Gene back to Sentinel III before the ship was destroyed. Recognizable Detectable By Commonly-Used Senses)Ģ5 Hunted: Kei Pirates 14- (Mo Pow, Harshly Punish)ġ0 Physical Limitation: Space Sickness (Infrequently, Greatly Impairing)ġ5 Psychological Limitation: Arrogance Of Youth (Common, Strong)ġ5 Psychological Limitation: Hates Pirates (Common, Strong)Ģ0 Psychological Limitation: Really Likes The Ladies (Very Common, Strong)Ģ0 Psychological Limitation: Reckless, Never Plans Ahead (Very Common, Strong)īackground/History: When Gene Starwind was 14 his father took him up into space in a small starship. Hit Location modifiers with Small ArmsĠ Language: Galactic Standard (idiomatic literate)Ģ TF: Grav Vehicles/Hovercraft, Military Spacecraft, Small Motorized Ground Vehiclesħ WF: Small Arms, Blades, Outlaw Star Grappler Arms, Outlaw Star Weapons, Shoulder-Fired Weapons,ġ0ĝistinctive Features: Scarred Face And Body, Tattoo On Left Shoulder (Concealable Noticed and

#GENE STARWIND CASTER GUN GENERATOR#

No Range (-1/2), Self Only (-1/2), Restricted Shape (disc based on generator in gloves -1/4)Ĩ Radio Comlink: Radio Perception/Transmission (Radio Group) IIF (-1/4)ħĜontact: Fred Luo (Contact has useful Skills or resources, Good relationship with Contact) 14-Ĩ Penalty Skill Levels: +4 vs.

#GENE STARWIND CASTER GUN PLUS#

Used (3d6 BODY Drain -1), OAF (-1), Extra Time (Delayed Phase, -1/4)ħ Combat Knife: HKA 1d6-1 (1d6+1 w/STR), Reduced Endurance (0 END +1/2) OAF (-1)ġ0 Automatic Pistol: RKA 1d6+1, 2 clips of 9 Charges (+0) OAF (-1), Ģ1 Double-Barreled Pistol: RKA 2d6-1, +1 Increased STUN Multiplier (+1/4) 8 clips of 1Ĭharge (-1), OAF (-1) plus RKA 2d6-1, +1 Increased STUN Multiplier (+1/4) 8 clips ofġ Charge (-1), OAF (-1), Linked (RKA -1/2) plus +1 with OCV OAF (-1), ģ3 Lightshield: FW (12 PD/12 ED), Reduced Endurance (0 END +1/2) OIF (gloves -1/2), Usable As Attack (+1) Side Effects, Side Effect occurs automatically whenever Power is Will be available -1) all slots 8 Charges (Recovers Under Limited Circumstances veryĭifficult to obtain new shells -1), OAF (-1), Extra Time (Delayed Phase, -1/4)ĩuđ) Magic Spell I: EB 12d6, Variable Special Effects (Any SFX +1/2), VariableĪdvantage (+1 Advantages +2) OAF (-1), Extra Time (Delayed Phase, -1/4)ĩuĒ) Magic Shell II: RKA 4d6, Variable Special Effects (Any SFX +1/2), Variableĩuē) Anti-Magic Shell: Dispel 55d6, any magic power one at a time (+1/4) OAF (-1), ExtraġuĔ) Singularity: Extra-Dimensional Movement (one location in space), Ranged (+1/2),

gene starwind caster gun

Martial Arts: Brawling Maneuver OCVĝCVĝamageĤĝodge - +5ĝodge, Affects All Attacks, AbortĤ9 Caster Pistol: Multipower, 210-point reserve, No Conscious Control (Only EffectsĬannot be controlled Gene can never be sure what charges and advantages/slots, if any, OUTLAW STAR GENE STARWIND ValĜHAĜost Roll Notesġ8 STRĘđ3- Lift 303.1 kg 3 1/2d6 HTH Damage ģ5 STUNđ Total Characteristic Cost: 140 Movement: Running:Ė"/12"Ħ Keeps His Cool: +12 PRE Only To Defend Against Presence Attacks (-1)











Gene starwind caster gun